/*
 * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package org.box2dflash.dynamics.joints {
	import org.box2dflash.common.Internal;
	use namespace Internal;

	/// Gear joint definition. This definition requires two existing
	/// revolute or prismatic joints (any combination will work).
	/// The provided joints must attach a dynamic body to a static body.
	public class GearJointDef extends JointDef {
		public function GearJointDef() {
			type = Joint.e_gearJoint;
			joint1 = null;
			joint2 = null;
			ratio = 1.0;
		}

		/// The first revolute/prismatic joint attached to the gear joint.
		public var joint1:Joint;
		/// The second revolute/prismatic joint attached to the gear joint.
		public var joint2:Joint;
		/// The gear ratio.
		/// @see GearJoint for explanation.
		public var ratio:Number;
	}
}	
